![](https://nerdlab.be/data/images/_100xAUTO_crop_center-center_90_none/Schermafbeelding-2024-08-20-om-18.25.44.png)
18plus LAB presents: Pop! a role playing game
In 18plus LAB leer je alles wat je op school had moeten leren maar nooit aan bod kwam. In deze editie gaan we aan de slag met role playing om de grenzen van onze intimiteit af te tasten.
![](https://nerdlab.be/data/images/_100xAUTO_crop_center-center_90_none/IMG_4890.jpg)
POP! is about people who love and have sex with
balloons. There will be no balloons and no sex in
this game, but keep love in your heart.ย
Looners, as they often identify, are real people, and so are you
and your co-players. Take care.
////
What is a role playing game?
This type of game isnโt a competition.ย
*Much of your previous experience with games (such as videogames or sports) may have been competitive, with winners and losers. However, not all games are like that. When you โplayed houseโ as a kid. One kid would play the mom, someone else would play the little brother, another kid would play the mail carrier, and you would act out everyoneโs roles on a typical day at home.
*Contrary to popular belief, role playing games don't have to be about knights, wizards, and fighting.ย
*Much like any other medium of artistic expression, a role playing game can be about any aspect of the human experience.
In the upcoming role playing game we will play with the erotic and sexual.
This can be a charged and emotional topic, so before the game we will outline ways to be safe, to encourage others to explore and collaborate through play, and to allow players to control and calibrate their own experiences.ย
Players:6-12
Duration: 2 hours
Dress code: Comfortable casual clothing
Physical contact: Not relevant for this larp; e.g. just standing in a room writing and talking.
Romance and Intimacy: Sexual themes but no player contact; e.g. discussion of sex with balloons
Conflict and Violence: Interpersonal conflict, no physical violence
Communication style: Writing & speech
Movement style: Sitting, walking around
Characters: Players build their characters around a predesigned skeleton or archetype
Tone: Light-hearted
Subjects: Silence and communication, community and isolation, sexuality and the internet
Accessibility notes: Some familiarity with online culture recommended; writing by hand for extended periods required
Structure: Players will spend an hour in Cyberspace, communicating through writing. Then, all the characters will meet in person, IRL, for half an hour. Then, play ends.